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devel / comp.os.msdos.djgpp / Ré : New game for DOS using DJGPP - Open Source

SubjectAuthor
* New game for DOS using DJGPP - Open SourceJuan
+- Re: New game for DOS using DJGPP - Open SourceJ.W. Jagersma (jwjagersma@gmail.com) [via djgpp@delorie.com]
`- Ré : New game for DOS using DJGPP - Open SourcePaul Dufresne (dufresnep@zoho.com) [via djgpp@delorie.com]

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New game for DOS using DJGPP - Open Source

<udh7tj$3vnj5$1@dont-email.me>

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From: usenet@usebox.net.invalid (Juan)
Newsgroups: comp.os.msdos.djgpp
Subject: New game for DOS using DJGPP - Open Source
Date: Sat, 9 Sep 2023 08:46:59 +0100
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 by: Juan - Sat, 9 Sep 2023 07:46 UTC

Hi,

I used DJGPP back in the 90s, and was a life changing experience for me:
my first contact with GCC and free software.

I never managed to finish any games back then, but I have released one
recently, and the source code is available in case anyone is interested:

https://git.usebox.net/gold-mine-run/about/

There are also binaries available here:

https://www.usebox.net/jjm/gold-mine-run/

Thank you DJ Delorie for DJGPP!

Kind regards,

Juan

Re: New game for DOS using DJGPP - Open Source

<aa889c7e-99d1-bc55-fe79-25b02028dd1e@gmail.com>

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Subject: Re: New game for DOS using DJGPP - Open Source
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From: djgpp@delorie.com (J.W. Jagersma (jwjagersma@gmail.com) [via djgpp@delorie.com])
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 by: J.W. Jagersma (jwjag - Sun, 10 Sep 2023 17:33 UTC

On 2023-09-09 09:46, Juan wrote:
> Hi,
>
> I used DJGPP back in the 90s, and was a life changing experience for me: my first contact with GCC and free software.
>
> I never managed to finish any games back then, but I have released one recently, and the source code is available in case anyone is interested:
>
> https://git.usebox.net/gold-mine-run/about/
>
> There are also binaries available here:
>
> https://www.usebox.net/jjm/gold-mine-run/
>
> Thank you DJ Delorie for DJGPP!
>
> Kind regards,
>
> Juan

Looks neat, and it gets difficult pretty quick! Thanks for sharing!

Ré : New game for DOS using DJGPP - Open Source

<18a8677ba7b.1008c006b133383.6953477681953844105@zoho.com>

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Date: Mon, 11 Sep 2023 18:58:28 -0400
From: djgpp@delorie.com (Paul Dufresne (dufresnep@zoho.com) [via djgpp@delorie.com])
To: "djgpp" <djgpp@delorie.com>,
"freedos-user" <freedos-user@lists.sourceforge.net>
Cc: "Juan" <usenet@usebox.net.invalid>
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Subject: Ré :_New_game_for_DOS_using_DJGPP_-_Open_Source
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 by: Paul Dufresne (dufre - Mon, 11 Sep 2023 22:58 UTC

---- Le sam., 09 sept. 2023 03:46:59 -0400 Juan a écrit ----
> Hi,
>
> I used DJGPP back in the 90s, and was a life changing experience for me:
> my first contact with GCC and free software.
>
> I never managed to finish any games back then, but I have released one
> recently, and the source code is available in case anyone is interested:
>
> https://git.usebox.net/gold-mine-run/about/
>
> There are also binaries available here:
>
> https://www.usebox.net/jjm/gold-mine-run/
>
> Thank you DJ Delorie for DJGPP!
>
> Kind regards,
>
> Juan
At first I had ignore your post because I thought you did not publish source code of this game, but
finally found it (under MIT license) at:
https://git.usebox.net/gold-mine-run/tree/
(was not finding it under https://www.usebox.net/jjm/open-source/ )
[and now reading again your message I see you say source code is available]

I took really just a few seconds at the source code, and came to the 'possibly wrong' conclusion it did not use
a known VGA game library, and I find it interesting.

I played it a few minutes and find it interesting. [sorry for lack of vocabulary]
I believe it could be interesting to package it for FreeDOS:
https://gitlab.com/FreeDOS/games
http://freedos.org/

In theory, I manage DJGPP packages for FreeDOS, but did practically did not touch it for about one year...
not sure they have kept my permissions ;-)

I am copying to FreeDOS-user mailing list to diffuse the information there.
I think a few people will be interested.

1
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