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computers / comp.sys.ibm.pc.games.action / Re: Space Nation trailer shows first glimpse inside Roland Emmerich's sprawling sci-fi franchise

SubjectAuthor
* Space Nation trailer shows first glimpse inside Roland Emmerich's sprawling sci-Dimensional Traveler
+- Re: Space Nation trailer shows first glimpse inside Roland Emmerich's sprawling Joshua Allen
`* Re: Space Nation trailer shows first glimpse inside Roland Emmerich's sprawling Justisaur
 `* Re: Space Nation trailer shows first glimpse inside Roland Emmerich's sprawling Spalls Hurgenson
  `- Re: Space Nation trailer shows first glimpse inside Roland Emmerich's sprawling Justisaur

1
Space Nation trailer shows first glimpse inside Roland Emmerich's sprawling sci-fi franchise

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From: dtravel@sonic.net (Dimensional Traveler)
Newsgroups: comp.sys.ibm.pc.games.action
Subject: Space Nation trailer shows first glimpse inside Roland Emmerich's
sprawling sci-fi franchise
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 by: Dimensional Traveler - Tue, 19 Mar 2024 18:42 UTC

https://ew.com/space-nation-trailer-roland-emmerich-8610243

The director behind "Stargate" and "Independence Day" is launching a new
universe, starting with an MMORPG that hits this year before segueing to
animated shorts and a TV show.
By Nick Romano
Published on March 19, 2024

Roland Emmerich, the director behind Stargate, Independence Day, and
Moonfall, is ready to launch his next sci-fi franchise.

EW can exclusively reveal the trailer for Space Nation Online, an MMORPG
hitting this year that will kick off a multimedia universe, including
planned spinoff games, animated shorts, and a TV series. The footage
reveals a first look inside this massive effort, and Emmerich himself
sets the stage for what has been described as a space opera.

The main premise of the Space Nation franchise is that humanity fled
Earth after an alien assault and now reside within the Telikos Cluster,
which Emmerich explains over email is "a distant group of stars in the
far reaches of space...It is full of ancient structures from a precursor
race hiding secrets that are waiting to be uncovered, occupied planets
ripe for human colonization, and lingering evidence of regional conflict."

"We knew they were coming," a voice in the trailer intones as an epic
space battle wages. "We knew we couldn't win this fight. Still, those of
us who could, fought so that most of humanity could evacuate Earth. In
the end, all we could do was buy time."

"We’re not talking about specific characters just yet," Emmerich
clarifies, "but players themselves will be central to the narrative.
They will join the Parousians, descendants of the human race, working to
build a new home in this far-off galaxy by forging alliances and fending
off threats."

There are four primary factions within Space Nation Online, which is
powered by the Unity engine and features PvE (player vs. environment)
and PvP (player vs. player). The first is the Phoenix Brotherhood,
which, Emmerich says, is "made up of the remnants of the military who
survived the alien assault on Earth. They have set up bases and defenses
in Telikos, and are preparing to defend the human settlements from any
further alien attacks."

The second is the Oikos Research Affairs Office, the brains behind the
tech that makes it possible for humans to thrive so far from Earth.
"Though their work is very important to the survival of the human race,
they are not without their controversy," Emmerich notes. "Their
collaboration and information sharing with several alien races has
gotten them into trouble before, and one of these races in particular is
not entirely trusted by the other factions."

The third is the Shepards, which is largely made up of defectors and
cast offs from the other factions. They are advocating for humanity to
continue on from Telikos, fearing the aliens who attacked Earth are
still searching for them and could attack again.

The fourth faction is the Interstellar Ghosts, which is "just a bunch of
pirates," Emmerich says. "But a closer look might reveal that there is
more to them than meets the eye."

First announced last June, Emmerich founded Space Nation Inc. with
Jerome Wu, who previously worked for Blizzard on World of Warcraft; Tony
Tang, who hails from Digital Extremes where he worked on Warframe; and
Hollywood producer Marco Weber (The Thirteenth Floor, Igby Goes Down).
This collective previously expressed their mission to leverage
blockchain technologies to support a self-sustaining audience-driven
economy in Space Nation Online, while using LLM (large language model)
A.I. to enhance NPC-led missions.

"I’ve always been intrigued by the experiences that games are capable of
delivering, and that interest has spiked over the past couple of years
as I’ve watched the medium evolve to the point that it’s able to deliver
narrative storytelling on par with Hollywood," Emmerich says. "Just look
at how the same technology that brings modern games to life is also now
powering the eye-popping visuals in major productions! As someone who
has always had a keen interest in using technology to captivate an
audience, I’m energized by the idea of creating connections with an
audience in a transmedia environment."

In terms of the larger plans for the Space Nation franchise, Emmerich
says the animated shorts will be shared on social media and used to
expand the audience’s understanding of the Space Nation universe. "Some
will stick to the big picture of life in the Telikos Cluster, delivering
a broad view of factional and interspecies relations, emerging
conflicts, and the like," he explains. "Other shorts will plug into
specific moments from the game’s unfolding story. We’re currently
experimenting with the capabilities of generative A.I. to figure out how
it can enhance those more reactive stories, since our community will
take an active role in shaping the course of the MMO’s plot."

As for the TV show, Emmerich adds he'll have more to share at a later date.

Space Nation Online will launch a closed beta on PC this April 1 ahead
of a soft launch on PC later this summer. The global launch is planned
for PC and mobile this fall.

Watch the trailer above.

--
I've done good in this world. Now I'm tired and just want to be a cranky
dirty old man.

Re: Space Nation trailer shows first glimpse inside Roland Emmerich's sprawling sci-fi franchise

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From: josha12@googlemail.com (Joshua Allen)
Newsgroups: comp.sys.ibm.pc.games.action
Subject: Re: Space Nation trailer shows first glimpse inside Roland Emmerich's
sprawling sci-fi franchise
Date: Tue, 19 Mar 2024 18:43:22 -0400
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 by: Joshua Allen - Tue, 19 Mar 2024 22:43 UTC

On 3/19/2024 2:42 PM, Dimensional Traveler wrote:
> https://ew.com/space-nation-trailer-roland-emmerich-8610243
>
> The director behind "Stargate" and "Independence Day" is launching a new
> universe, starting with an MMORPG that hits this year before segueing to
> animated shorts and a TV show.
> By Nick Romano
> Published on March 19, 2024
>
> Roland Emmerich, the director behind Stargate, Independence Day, and
> Moonfall, is ready to launch his next sci-fi franchise.
>
> EW can exclusively reveal the trailer for Space Nation Online, an MMORPG
> hitting this year that will kick off a multimedia universe, including
> planned spinoff games, animated shorts, and a TV series. The footage
> reveals a first look inside this massive effort, and Emmerich himself
> sets the stage for what has been described as a space opera.
>
> The main premise of the Space Nation franchise is that humanity fled
> Earth after an alien assault and now reside within the Telikos Cluster,
> which Emmerich explains over email is "a distant group of stars in the
> far reaches of space...It is full of ancient structures from a precursor
> race hiding secrets that are waiting to be uncovered, occupied planets
> ripe for human colonization, and lingering evidence of regional conflict."
>
> "We knew they were coming," a voice in the trailer intones as an epic
> space battle wages. "We knew we couldn't win this fight. Still, those of
> us who could, fought so that most of humanity could evacuate Earth. In
> the end, all we could do was buy time."
>
> "We’re not talking about specific characters just yet," Emmerich
> clarifies, "but players themselves will be central to the narrative.
> They will join the Parousians, descendants of the human race, working to
> build a new home in this far-off galaxy by forging alliances and fending
> off threats."
>
> There are four primary factions within Space Nation Online, which is
> powered by the Unity engine and features PvE (player vs. environment)
> and PvP (player vs. player). The first is the Phoenix Brotherhood,
> which, Emmerich says, is "made up of the remnants of the military who
> survived the alien assault on Earth. They have set up bases and defenses
> in Telikos, and are preparing to defend the human settlements from any
> further alien attacks."
>
> The second is the Oikos Research Affairs Office, the brains behind the
> tech that makes it possible for humans to thrive so far from Earth.
> "Though their work is very important to the survival of the human race,
> they are not without their controversy," Emmerich notes. "Their
> collaboration and information sharing with several alien races has
> gotten them into trouble before, and one of these races in particular is
> not entirely trusted by the other factions."
>
> The third is the Shepards, which is largely made up of defectors and
> cast offs from the other factions. They are advocating for humanity to
> continue on from Telikos, fearing the aliens who attacked Earth are
> still searching for them and could attack again.
>
> The fourth faction is the Interstellar Ghosts, which is "just a bunch of
> pirates," Emmerich says. "But a closer look might reveal that there is
> more to them than meets the eye."
>
> First announced last June, Emmerich founded Space Nation Inc. with
> Jerome Wu, who previously worked for Blizzard on World of Warcraft; Tony
> Tang, who hails from Digital Extremes where he worked on Warframe; and
> Hollywood producer Marco Weber (The Thirteenth Floor, Igby Goes Down).
> This collective previously expressed their mission to leverage
> blockchain technologies to support a self-sustaining audience-driven
> economy in Space Nation Online, while using LLM (large language model)
> A.I. to enhance NPC-led missions.
>
> "I’ve always been intrigued by the experiences that games are capable of
> delivering, and that interest has spiked over the past couple of years
> as I’ve watched the medium evolve to the point that it’s able to deliver
> narrative storytelling on par with Hollywood," Emmerich says. "Just look
> at how the same technology that brings modern games to life is also now
> powering the eye-popping visuals in major productions! As someone who
> has always had a keen interest in using technology to captivate an
> audience, I’m energized by the idea of creating connections with an
> audience in a transmedia environment."
>
> In terms of the larger plans for the Space Nation franchise, Emmerich
> says the animated shorts will be shared on social media and used to
> expand the audience’s understanding of the Space Nation universe. "Some
> will stick to the big picture of life in the Telikos Cluster, delivering
> a broad view of factional and interspecies relations, emerging
> conflicts, and the like," he explains. "Other shorts will plug into
> specific moments from the game’s unfolding story. We’re currently
> experimenting with the capabilities of generative A.I. to figure out how
> it can enhance those more reactive stories, since our community will
> take an active role in shaping the course of the MMO’s plot."
>
> As for the TV show, Emmerich adds he'll have more to share at a later date.
>
> Space Nation Online will launch a closed beta on PC this April 1 ahead
> of a soft launch on PC later this summer. The global launch is planned
> for PC and mobile this fall.
>
> Watch the trailer above.
>
i want to believe it will be good but weve got plenty of dead mmos
already. MMORPGS should have an expiration date stamped on them because
they will go down someday or eventually. Hmm unless its something like
Ryzom which did go down but released their assets and engine so anyone
could spin up a build or fork of Ryzom ehh it wouldnt make a difference
its not the same

Re: Space Nation trailer shows first glimpse inside Roland Emmerich's sprawling sci-fi franchise

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From: justisaur@yahoo.com (Justisaur)
Newsgroups: comp.sys.ibm.pc.games.action
Subject: Re: Space Nation trailer shows first glimpse inside Roland Emmerich's
sprawling sci-fi franchise
Date: Wed, 20 Mar 2024 09:08:44 -0700
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 by: Justisaur - Wed, 20 Mar 2024 16:08 UTC

On 3/19/2024 11:42 AM, Dimensional Traveler wrote:

> The director behind "Stargate" and "Independence Day" is launching a new
> universe, starting with an MMORPG that hits this year before segueing to
> animated shorts and a TV show.

https://www.youtube.com/watch?v=-hruLQUR3aA

> Watch the trailer above.

*Ahem* didn't see it so found and posted one.

Looks awesome from what little I can see.

Cons:

* MMO ugh (I swore them off, really, I can't do it!)
* PVP ugh (yes, yes, I know I play online with souls games, that doesn't
mean I wouldn't like it better without the PVP.)

I still might consider it after it's been out awhile and the space
combat still looks good and it's not all guilds and raids and shit that
require time commitments.

--
-Justisaur

ø-ø
(\_/)\
`-'\ `--.___,
¶¬'\( ,_.-'
\\
^'

Re: Space Nation trailer shows first glimpse inside Roland Emmerich's sprawling sci-fi franchise

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From: spallshurgenson@gmail.com (Spalls Hurgenson)
Newsgroups: comp.sys.ibm.pc.games.action
Subject: Re: Space Nation trailer shows first glimpse inside Roland Emmerich's sprawling sci-fi franchise
Date: Wed, 20 Mar 2024 13:46:19 -0400
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 by: Spalls Hurgenson - Wed, 20 Mar 2024 17:46 UTC

On Wed, 20 Mar 2024 09:08:44 -0700, Justisaur <justisaur@yahoo.com>
wrote:

>On 3/19/2024 11:42 AM, Dimensional Traveler wrote:
>
>> The director behind "Stargate" and "Independence Day" is launching a new
>> universe, starting with an MMORPG that hits this year before segueing to
>> animated shorts and a TV show.
>
>https://www.youtube.com/watch?v=-hruLQUR3aA
>
>> Watch the trailer above.
>
>*Ahem* didn't see it so found and posted one.
>
>Looks awesome from what little I can see.
>
>Cons:
>
>* MMO ugh (I swore them off, really, I can't do it!)
>* PVP ugh (yes, yes, I know I play online with souls games, that doesn't
>mean I wouldn't like it better without the PVP.)
>
>I still might consider it after it's been out awhile and the space
>combat still looks good and it's not all guilds and raids and shit that
>require time commitments.

Honestly, just from a technical front I have to say I'm underwhelmed
by the trailer. It simply doesn't LOOK all that impressive. Especially
given the nominal connection to Emerich, you'd think they'd go for a
more cinematic reveal, but instead they chose to use in-game assets
for everything. It greatly reduces the impact.

Not that I think Emmerich had any real impact on the game, beyond
lending his name and some of his design sensibilities. And even if he
did, I wouldn't really see that as anything to get too excited about,
since a) I don't think Emmerich's style is particularly unique, and b)
he's not a game designer, and asking somebody who's specialty is in
movies to make game design choices is just asking for trouble.

Also, I immediately turn cynical when I see that one of the hyped
reasons to play this game is that it 'leverages thes power of AI and
Cloud Gaming'. Three years ago this sort of game probably would have
been hyping up that it offered NFTs. That single line in the trailer
cost me more confidence in the game than anything else I saw.

Beyond that, I can't really make any comment. Partly because I've know
real information about the game beyond what little the trailer showed
(which, despite using game assets, showed very little actual
gameplay), but also because I'm no expert - or fan - of MMORPGs.

But the trailer failed to get me excited about the project.

Re: Space Nation trailer shows first glimpse inside Roland Emmerich's sprawling sci-fi franchise

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From: justisaur@yahoo.com (Justisaur)
Newsgroups: comp.sys.ibm.pc.games.action
Subject: Re: Space Nation trailer shows first glimpse inside Roland Emmerich's
sprawling sci-fi franchise
Date: Wed, 20 Mar 2024 11:05:44 -0700
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 by: Justisaur - Wed, 20 Mar 2024 18:05 UTC

On 3/20/2024 10:46 AM, Spalls Hurgenson wrote:
> On Wed, 20 Mar 2024 09:08:44 -0700, Justisaur <justisaur@yahoo.com>
> wrote:
>
>> On 3/19/2024 11:42 AM, Dimensional Traveler wrote:
>>
>>> The director behind "Stargate" and "Independence Day" is launching a new
>>> universe, starting with an MMORPG that hits this year before segueing to
>>> animated shorts and a TV show.
>>
>> https://www.youtube.com/watch?v=-hruLQUR3aA
>>
>>> Watch the trailer above.
>>
>> *Ahem* didn't see it so found and posted one.
>>
>> Looks awesome from what little I can see.
>>
>> Cons:
>>
>> * MMO ugh (I swore them off, really, I can't do it!)
>> * PVP ugh (yes, yes, I know I play online with souls games, that doesn't
>> mean I wouldn't like it better without the PVP.)
>>
>> I still might consider it after it's been out awhile and the space
>> combat still looks good and it's not all guilds and raids and shit that
>> require time commitments.
>
>
> Honestly, just from a technical front I have to say I'm underwhelmed
> by the trailer. It simply doesn't LOOK all that impressive. Especially
> given the nominal connection to Emerich, you'd think they'd go for a
> more cinematic reveal, but instead they chose to use in-game assets
> for everything. It greatly reduces the impact.
>
> Not that I think Emmerich had any real impact on the game, beyond
> lending his name and some of his design sensibilities. And even if he
> did, I wouldn't really see that as anything to get too excited about,
> since a) I don't think Emmerich's style is particularly unique, and b)
> he's not a game designer, and asking somebody who's specialty is in
> movies to make game design choices is just asking for trouble.
>
> Also, I immediately turn cynical when I see that one of the hyped
> reasons to play this game is that it 'leverages thes power of AI and
> Cloud Gaming'. Three years ago this sort of game probably would have
> been hyping up that it offered NFTs. That single line in the trailer
> cost me more confidence in the game than anything else I saw.
>

Ugh, I missed that.

> Beyond that, I can't really make any comment. Partly because I've know
> real information about the game beyond what little the trailer showed
> (which, despite using game assets, showed very little actual
> gameplay), but also because I'm no expert - or fan - of MMORPGs.

I do like me some space combat sims which is more what it looked to be
from the trailer, which is the only thing that interested me. If I want
to fight other players in space in an MMO there's SW:tOR though along
with all the rest that does fairly well and in SW too. Still up and
running.

I'm mildly curious about this one though, much less so after the cloud
and AI remark though.

--
-Justisaur

ø-ø
(\_/)\
`-'\ `--.___,
¶¬'\( ,_.-'
\\
^'

1
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