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computers / comp.sys.ibm.pc.games.action / Re: Baldur's Gate 3

SubjectAuthor
* Re: Baldur's Gate 3candycane
`- Re: Baldur's Gate 3Zaghadka

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Re: Baldur's Gate 3

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From: candycane@f172.n1.z21.fsxnet (candycane)
Newsgroups: comp.sys.ibm.pc.games.action
Subject: Re: Baldur's Gate 3
Date: Thu, 31 Aug 2023 22:05:44 +1300
Organization: fsxNet Usenet Gateway
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X-Comment-To: Zaghadka
 by: candycane - Thu, 31 Aug 2023 09:05 UTC

Za> Around traps, if the pathfinding screws you, you have to go into rounds
Za> a lot and move individually until you're past the area.

Za> I find that the pathfinding doesn't always screw you.

Then why not manually choose where to go?

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Re: Baldur's Gate 3

<4ju3fihe3ifcquu3866bsmk2vtj7jgqahu@4ax.com>

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From: zaghadka@hotmail.com (Zaghadka)
Newsgroups: comp.sys.ibm.pc.games.action
Subject: Re: Baldur's Gate 3
Date: Fri, 01 Sep 2023 09:51:34 -0500
Organization: E. Nygma & Sons, LLC
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 by: Zaghadka - Fri, 1 Sep 2023 14:51 UTC

On Thu, 31 Aug 2023 22:05:44 +1300, in comp.sys.ibm.pc.games.action,
candycane wrote:

> Za> Around traps, if the pathfinding screws you, you have to go into rounds
> Za> a lot and move individually until you're past the area.
>
> Za> I find that the pathfinding doesn't always screw you.
>
>Then why not manually choose where to go?
>
That's what I just described, ChatGPT.

--
Zag

No one ever said on their deathbed, 'Gee, I wish I had
spent more time alone with my computer.' ~Dan(i) Bunten


computers / comp.sys.ibm.pc.games.action / Re: Baldur's Gate 3

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