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dovenet / Hobbies / Re: Retro gaming

SubjectAuthor
* Retro gamingNightfox
+* Retro gamingGeo
|`* Retro gamingNightfox
| `- Re: Retro gamingMr Ned
+* Retro gamingKsource
|+* Retro gamingArelor
||`* Retro gamingKsource
|| `- Retro gamingArelor
|+* Retro gamingThe Lizard Master
||`* Retro gamingKsource
|| `* Re: Retro gamingpoindexter FORTRAN
||  `- Re: Retro gamingArelor
|+* Retro gamingNightfox
||`- Retro gamingMRO
|`- Re: Retro gamingBoraxman
+* Re: Retro gamingMr Ned
|`* Re: Retro gamingNightfox
| +* Re: Retro gamingArelor
| |`* Re: Retro gamingNightfox
| | `- Re: Retro gamingArelor
| `* Re: Retro gamingMr Ned
|  `* Re: Retro gamingNightfox
|   `* Re: Retro gamingMr Ned
|    `* Re: Retro gamingNightfox
|     +- Re: Retro gamingMr Ned
|     `* Re: Retro gamingArelor
|      `- Re: Retro gamingMr Ned
`* Retro gamingThe Lizard Master
 `* Retro gamingGeo
  `* Retro gamingThe Lizard Master
   `- Retro gamingGeo

Pages:12
Retro gaming

<6143E090.754.dove-hobby@mutinybbs.com>

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From: ksource@VERT/MUTINY (Ksource)
To: Arelor
Subject: Retro gaming
Message-ID: <6143E090.754.dove-hobby@mutinybbs.com>
Date: Thu, 16 Sep 2021 13:25:52 -0400
X-Comment-To: Arelor
Path: rocksolidbbs.com!not-for-mail
Organization: Mutiny
Newsgroups: DOVE-Net.Hobbies
In-Reply-To: <6141FDC7.756.dove-hobby@palantirbbs.ddns.net>
References: <6141FDC7.756.dove-hobby@palantirbbs.ddns.net>
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 by: Ksource - Thu, 16 Sep 2021 17:25 UTC

Re: Retro gaming
By: Arelor to Ksource on Wed Sep 15 2021 09:05:59

> > I once took one of my old favourite SNES games (NHL '94) and started
> > tinkering with it to make it more
> > difficult. I could have never dreamed of doing something like that in
> > 1995 when the tooling for consol
> > (cartridges!!) was far beyond what mere peasants could tinker with.
>
> What tools are you using to edit the games? Hacking propietay games is very
> popular but I have never
> taken the time to check how people is doing it in the wild.

I never got so far as changing the code, just changing memory (variables).
Whatever emulator I was using allowed you to change values directly in memory.

---
■ Synchronet ■ Mutiny BBS - mutinybbs.com - telnet:2332 - ssh:2232

Retro gaming

<6143E0D4.755.dove-hobby@mutinybbs.com>

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From: ksource@VERT/MUTINY (Ksource)
To: The Lizard Master
Subject: Retro gaming
Message-ID: <6143E0D4.755.dove-hobby@mutinybbs.com>
Date: Thu, 16 Sep 2021 13:27:00 -0400
X-Comment-To: The Lizard Master
Path: rocksolidbbs.com!not-for-mail
Organization: Mutiny
Newsgroups: DOVE-Net.Hobbies
In-Reply-To: <6141E709.467.dove-hobby@bbs.lizardmaster.com>
References: <6141E709.467.dove-hobby@bbs.lizardmaster.com>
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 by: Ksource - Thu, 16 Sep 2021 17:27 UTC

Re: Retro gaming
By: The Lizard Master to Ksource on Wed Sep 15 2021 08:28:57

> > I once took one of my old favourite SNES games (NHL '94) and started
> > tinkering with it to make it more difficult. I could have never dreamed
> > of doing something like that in 1995 when the tooling for consoles
> > (cartridges!!) was far beyond what mere peasants could tinker with.
>
> Have you seen this? NHL '94 is still pretty popular and they are constantly
> modding it with new rosters, graphics, etc - https://www.nhl94.com/

That is so cool! I hadn't heard of it before. I'm not surprised, though. NHL 94
was definitely the best game in the NHL series, at least going into the 2000s,
and I know I'm not alone in thinking that.

---
■ Synchronet ■ Mutiny BBS - mutinybbs.com - telnet:2332 - ssh:2232

Retro gaming

<61444B75.793.dove-hobby@palantirbbs.ddns.net>

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From: arelor@VERT/PALANT (Arelor)
To: Ksource
Subject: Retro gaming
Message-ID: <61444B75.793.dove-hobby@palantirbbs.ddns.net>
Date: Thu, 16 Sep 2021 20:01:57 -0500
X-Comment-To: Ksource
Path: rocksolidbbs.com!not-for-mail
Organization: Palantir
Newsgroups: DOVE-Net.Hobbies
In-Reply-To: <6143E090.754.dove-hobby@mutinybbs.com>
References: <6143E090.754.dove-hobby@mutinybbs.com>
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 by: Arelor - Fri, 17 Sep 2021 01:01 UTC

Re: Retro gaming
By: Ksource to Arelor on Thu Sep 16 2021 08:25 pm

>
> > What tools are you using to edit the games? Hacking propietay games is ve
> > popular but I have never
> > taken the time to check how people is doing it in the wild.
>
> I never got so far as changing the code, just changing memory (variables).
> Whatever emulator I was using allowed you to change values directly in memor
>

I see.

For a moment I thought you were producing your own hacked ROMs from cartridges
or other ROMs.

--
gopher://gopher.richardfalken.com/1/richardfalken

---
■ Synchronet ■ Palantir BBS * palantirbbs.ddns.net * Pensacola, FL

Re: Retro gaming

<61447323.2248.dove-hob@cavebbs.homeip.net>

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From: mr.ned@VERT/CAVEBBS (Mr Ned)
To: Nightfox
Subject: Re: Retro gaming
Message-ID: <61447323.2248.dove-hob@cavebbs.homeip.net>
Date: Fri, 17 Sep 2021 04:48:00 -0400
X-Comment-To: Nightfox
Path: rocksolidbbs.com!not-for-mail
Newsgroups: DOVE-Net.Hobbies
In-Reply-To: <614408BC.2334.dove_dove-hob@digitaldistortionbbs.com>
References: <614408BC.2334.dove_dove-hob@digitaldistortionbbs.com>
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 by: Mr Ned - Fri, 17 Sep 2021 08:48 UTC

-=> Nightfox wrote to Mr Ned <=-

Ni> One thing I think was interesting about cartridge-based consoles was
Ni> that cartridges allowed game developers to include additional processor
Ni> chips inside their game cartridges if they wanted. I heard Starfox had
Ni> a processor chip in its cartridge that was some sort of graphics
Ni> processor, which helped with the 3D graphics in the game. I think I
Ni> heard F-Zero used it too.

Yeah there was loads of that going on with the SNES, especially in the
later years of the scene where Nintendo was a little behind Sony and
Sega in having a next generation console available for purchase. Yoshi's
Island is a good example. It didn't happen so much with the Genesis but
Sega was pushing its 32X addon which didn't work out for them.

MN

.... MultiMail, the new multi-platform, multi-format offline reader!
--- MultiMail/Linux v0.52
■ Synchronet ■ The Cave BBS - Since 1992 - cavebbs.homeip.net

Re: Retro gaming

<6144B82D.2340.dove_dove-hob@digitaldistortionbbs.com>

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From: nightfox@VERT/DIGDIST (Nightfox)
To: Mr Ned
Subject: Re: Retro gaming
Message-ID: <6144B82D.2340.dove_dove-hob@digitaldistortionbbs.com>
Date: Fri, 17 Sep 2021 01:45:49 -0700
X-Comment-To: Mr Ned
Path: rocksolidbbs.com!not-for-mail
Organization: Digital Distortion
Newsgroups: DOVE-Net.Hobbies
In-Reply-To: <61447323.2248.dove-hob@cavebbs.homeip.net>
References: <61447323.2248.dove-hob@cavebbs.homeip.net>
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 by: Nightfox - Fri, 17 Sep 2021 08:45 UTC

Re: Re: Retro gaming
By: Mr Ned to Nightfox on Fri Sep 17 2021 11:48 am

MN> Yeah there was loads of that going on with the SNES, especially in the
MN> later years of the scene where Nintendo was a little behind Sony and
MN> Sega in having a next generation console available for purchase. Yoshi's
MN> Island is a good example. It didn't happen so much with the Genesis but
MN> Sega was pushing its 32X addon which didn't work out for them.

Nintendo, behind? In the 90s, I thought their Nintendo 64 was really good. I thought the N64's graphics were better than the Playstation (I always thought Playstation's graphics looked blocky), and the Playstation seemed to suffer from slow load times due to using CD-ROM games rather than cartridge games. The N64 also had a 64-bit processor whereas the others were using a 32-bit processor, I believe - though maybe that didn't really offer much..

Nightfox

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■ Synchronet ■ Digital Distortion: digitaldistortionbbs.com

Re: Retro gaming

<61452147.796.dove-hobby@palantirbbs.ddns.net>

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From: arelor@VERT/PALANT (Arelor)
To: Nightfox
Subject: Re: Retro gaming
Message-ID: <61452147.796.dove-hobby@palantirbbs.ddns.net>
Date: Fri, 17 Sep 2021 11:14:15 -0500
X-Comment-To: Nightfox
Path: rocksolidbbs.com!not-for-mail
Organization: Palantir
Newsgroups: DOVE-Net.Hobbies
In-Reply-To: <6144B82D.2340.dove_dove-hob@digitaldistortionbbs.com>
References: <6144B82D.2340.dove_dove-hob@digitaldistortionbbs.com>
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 by: Arelor - Fri, 17 Sep 2021 16:14 UTC

Re: Re: Retro gaming
By: Nightfox to Mr Ned on Fri Sep 17 2021 08:45 am

> Re: Re: Retro gaming
> By: Mr Ned to Nightfox on Fri Sep 17 2021 11:48 am
>
> MN> Yeah there was loads of that going on with the SNES, especially in the
> MN> later years of the scene where Nintendo was a little behind Sony and
> MN> Sega in having a next generation console available for purchase. Yoshi'
> MN> Island is a good example. It didn't happen so much with the Genesis but
> MN> Sega was pushing its 32X addon which didn't work out for them.
>
> Nintendo, behind? In the 90s, I thought their Nintendo 64 was really good.
> thought the N64's graphics were better than the Playstation (I always though
> Playstation's graphics looked blocky), and the Playstation seemed to suffer
> from slow load times due to using CD-ROM games rather than cartridge games.
> The N64 also had a 64-bit processor whereas the others were using a 32-bit
> processor, I believe - though maybe that didn't really offer much..
>
> Nightfox
>

Nintendo 64 could have been the most advanced system of its generation, but
their architecture was so weird the games mostly failed to make the most out of
it.

Sony's Play Station had worse load times because optical media is slower, but
on the other hand they could pack more material in a CD than Nintendo could in
a cartridge back then. This is obvious when you compare the Nintendo 64 port of
some game against the Playstation one. Rayman 2, for example, has _less_ game
in Nintendo 64 than on Playstation.

Nintendo's games excelled at being built around original concepts or
interesting designs, more than on superior technical capabilities. Even if you
compare the blatant Playstation copies of Nintendo 64 titles (say, Mario Kart
vs Crash Team Racing, or F-Zero vs Wip3out) the blatant copies don't fall
behind at all.*

* I just learned there is a Wipeout port to the Nintendo 64. Interesting find.

--
gopher://gopher.richardfalken.com/1/richardfalken

---
■ Synchronet ■ Palantir BBS * palantirbbs.ddns.net * Pensacola, FL

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